Writing Wayland clients
Introduction
About this book
What is Wayland?
Do I need to know Wayland?
What this book is not
About the author
Black Square
Setting up the environment
First steps
Basic principles of Wayland
The wayland-client library
Global objects
Surfaces and buffers
Allocating a buffer
Shell surface
The complete code
Postscript: not that many roundtrips!
Beyond the Black Square
xdg-shell
Drawing
Cursors
Input
Animation
Click & draw
Shutting down
Toy toolkit
EGL
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